Suggestion for fixing Cargo System being stagnant:
For a while now Dahmer with HCIC and myself with DC or using the faction we have made Fine Specialties (AKA Normal) Trade Packs in large quantities to be able to generate enough Cargo to be able to create the Hero Hall Statue every two weeks. This is a costly avenue to do for small groups of people to make it worthwhile for the entire faction that benefits from it. Took me a while asking questions as well to figure out even what the problem was over Discord messages. Finally figured out it is just the large amount of Fine Specialty needed to generate the cargo. The mats for these normal packs has become too high as well as the sheer amount being too high. Cargo generation is based upon these things:
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This generates only 5 Cargo!!!
To make each pack is:
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15 / 180 of some form of material. This number is way out of whack and should be something as an example 30 Narcissus / 30 Medicinal to make it viable to run. The amount on turn in is very low making these packs still not something most people will want to spend time on. So as a boost I would say increase the gold amount for these 10-11g packs to something around 14g. It still will be a loss leader but couple that with the following changes and Cargo will generate rapidly making the system more usable.
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Larders stay maxed in Cargo system at 1500, Fellowship or Fertilizer packs are the same while the system is broken on the Normal pack end. Flopping these two amounts will have two effects:
1. More Cargo at the cheaper rates for both factions to use.
2. Easier time for the guilds pumping gold into this system just to make a Hero Statue every two weeks.
Hope this suggestion helps, I see it as the easiest fix for the problem and will clear up the congestion on this kinda meh system.
Thanks,
DH