So 3.0 is coming. The AR team has been working to bring this update to NA. Here is what we know about 3.0 from the AR team so far:
LOOT, WEAPONS AND ARMOR:
https://na.archerage.to/forums/index.php?threads/3-0-updates-loot-weapons-armor.4908/
(loot crates are being introduced, for that tl;dr)
Coin Purses:
There has been a lot of back and forth on this, and some answers are slightly confusing, but the latest is that coinpurses *will be keeping items*, and crates are going to be just as available as coin purses. Crate drop rates are reportedly going to be just as good as current coinpurse drop rates.
Sparkle has confirmed here:
(https://na.archerage.to/forums/index.php?threads/3-0-updates-loot-weapons-armor.4908/page-3)
Vocation:
Seeds will now be obtainable two ways: Through the new Vocation shop for vocation badges, and through the current vendor system for gold. Get your crafting done!
Unconfirmed reports say that the cost of gold per seed will rise slightly in 3.0.
So far it seems as though family quests will be the only way to earn vocation.
Royal seeds:
These will be available from single planting, as well as bundles. The specific rates they drop from these has yet to be determined.
Gear:
Obsidian gear will remain bound to the character it is on. Time should be taken now to prepare to tier it up in order to unbind it.
Race Change:
Race changes will not be available for 3.0. You will have to start a new character over
Tax changes:
https://na.archerage.to/forums/index.php?threads/3-0-updates-land-and-taxation.4962/
Skill Queue:
Skill queue is being implemented with the 3.0 update. However, there are some changes to assist players with higher ping rates.
Combat Skills:
Some combat skills are going to be modified in this 3.0 patch release. There is not yet an official listing, but so far, two that have been mentioned are Rapid Strike and Endless Arrows.
ENDLESS ARROWS: This skill will function in the same way it does in 2.9
RAPID STRIKE: Still waiting on an official update in regards to how this works. It is being said that the Skill Queue will not affect this skill
Racial passives:
These are going to be lost in 3.0, in exchange for active skills. The language used when this question was answered suggests that the dev team is open to community suggestions later on.
Husbandry Profession:
No changes will be made directly to this. It has been stated some crafting changes in general were made. It is unclear at this time how these changes affect Husbandry.
Gilda Packs:
From answers provided by admins (see below) it seems that there will still be Gilda based packs in the game. From what I can tell, the number of them is still the same as in default 3.0, so no changes are being made to pack requirements
Sea Mob Ship Regrade Scrolls:
These will be going away in 3.0. Sea mobs will no longer drop ship regrade scrolls. These will need to be crafted in 3.0
Library Mob Eternal Armor:
Library mobs will still drop Eternal Armor.
Sources:
From Sparkle:
1 - Will racial passives *stay* as racial passives in 3.0?
No and we are not planning to change it for now. Going to keep the course of original developers in this question.
2 - Are there going to be adjustments to the 3.0 husbandry recipes?
No. But we had the items system, in particular crafting, reworked in 3.0. That will make a process smoother and easier. In case of any issues after 3.0 start, we'll work on further changes implementation.
3 - A lot of trade packs require gilda to craft in 3.0. Will that be changed?
Not all the trade packs will require Gilda, from total quantity it's just like 1/3 of them. Advanced Specialty Packs will require Gilda.
Gilda can be obtained in game from packs, event or quests.
4 - What is the story with Lunarite drop rates from crates?
Players will need to find it out themselves in 3.0.
5 - Will sea mobs (ancient spirits, dahuta's followers, sea bugs) still drop Ship regrade scrolls?
Ship regrade scrolls will no longer drop from mobs anymore but will need to be crafted. Such change was made to fight with the bots as they farmed ship regrade scrolls on extremely high level on 2.9. Such change proved itself as good.
6 - Are the mobs in the library going to drop armor and weapons or is that going to be taken out?
Please provide the examples of such mobs. We'll take a look.
7 - Are we still going to be able to get moon points, sun points, out of crates?
Yes, they are still present in Events and bosses.
8 - Are queens purses going away along with the chance at getting those extra items in them?
No, they will include just gold.
LOOT, WEAPONS AND ARMOR:
https://na.archerage.to/forums/index.php?threads/3-0-updates-loot-weapons-armor.4908/
(loot crates are being introduced, for that tl;dr)
Coin Purses:
There has been a lot of back and forth on this, and some answers are slightly confusing, but the latest is that coinpurses *will be keeping items*, and crates are going to be just as available as coin purses. Crate drop rates are reportedly going to be just as good as current coinpurse drop rates.
Sparkle has confirmed here:
All purses existed in 2.9 will stay same as in 2.9, crates will drop as well.
(https://na.archerage.to/forums/index.php?threads/3-0-updates-loot-weapons-armor.4908/page-3)
Vocation:
Seeds will now be obtainable two ways: Through the new Vocation shop for vocation badges, and through the current vendor system for gold. Get your crafting done!
Unconfirmed reports say that the cost of gold per seed will rise slightly in 3.0.
So far it seems as though family quests will be the only way to earn vocation.
Royal seeds:
These will be available from single planting, as well as bundles. The specific rates they drop from these has yet to be determined.
Gear:
Obsidian gear will remain bound to the character it is on. Time should be taken now to prepare to tier it up in order to unbind it.
Race Change:
Race changes will not be available for 3.0. You will have to start a new character over
Tax changes:
https://na.archerage.to/forums/index.php?threads/3-0-updates-land-and-taxation.4962/
Skill Queue:
Skill queue is being implemented with the 3.0 update. However, there are some changes to assist players with higher ping rates.
Combat Skills:
Some combat skills are going to be modified in this 3.0 patch release. There is not yet an official listing, but so far, two that have been mentioned are Rapid Strike and Endless Arrows.
ENDLESS ARROWS: This skill will function in the same way it does in 2.9
RAPID STRIKE: Still waiting on an official update in regards to how this works. It is being said that the Skill Queue will not affect this skill
Racial passives:
These are going to be lost in 3.0, in exchange for active skills. The language used when this question was answered suggests that the dev team is open to community suggestions later on.
Husbandry Profession:
No changes will be made directly to this. It has been stated some crafting changes in general were made. It is unclear at this time how these changes affect Husbandry.
Gilda Packs:
From answers provided by admins (see below) it seems that there will still be Gilda based packs in the game. From what I can tell, the number of them is still the same as in default 3.0, so no changes are being made to pack requirements
Sea Mob Ship Regrade Scrolls:
These will be going away in 3.0. Sea mobs will no longer drop ship regrade scrolls. These will need to be crafted in 3.0
Library Mob Eternal Armor:
Library mobs will still drop Eternal Armor.
Sources:
From Sparkle:
1 - Will racial passives *stay* as racial passives in 3.0?
No and we are not planning to change it for now. Going to keep the course of original developers in this question.
2 - Are there going to be adjustments to the 3.0 husbandry recipes?
No. But we had the items system, in particular crafting, reworked in 3.0. That will make a process smoother and easier. In case of any issues after 3.0 start, we'll work on further changes implementation.
3 - A lot of trade packs require gilda to craft in 3.0. Will that be changed?
Not all the trade packs will require Gilda, from total quantity it's just like 1/3 of them. Advanced Specialty Packs will require Gilda.
Gilda can be obtained in game from packs, event or quests.
4 - What is the story with Lunarite drop rates from crates?
Players will need to find it out themselves in 3.0.
5 - Will sea mobs (ancient spirits, dahuta's followers, sea bugs) still drop Ship regrade scrolls?
Ship regrade scrolls will no longer drop from mobs anymore but will need to be crafted. Such change was made to fight with the bots as they farmed ship regrade scrolls on extremely high level on 2.9. Such change proved itself as good.
6 - Are the mobs in the library going to drop armor and weapons or is that going to be taken out?
Please provide the examples of such mobs. We'll take a look.
7 - Are we still going to be able to get moon points, sun points, out of crates?
Yes, they are still present in Events and bosses.
8 - Are queens purses going away along with the chance at getting those extra items in them?
No, they will include just gold.
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