prego_kamata
Active Member
i never used Hiram cuz i left Official at 3.5 but i dont see a problem here only thing they have to do is make it more labor & gold intensive to achieveC
This is true that the zones might be empty but the problem with Hiram is that it is a system that kills all the other systems. While those Hiram zones may be busy on live , nothing else in terms of content is happening because simply it is the only effective way to gear. Any new system added should be good enough to insentivise people to do it, but it shouldn’t kill all other preexisting systems. Hiram needs to be balanced so that it is a path you could take but not the only viable path to take .
make the so called infusions to be crafted using Hiram crafting material (Hiram stones or something like that ) in combination with regular crafting mats that require professions and crafting skills for example> (note that i never used this gear and i might not be using the correct names or grades of this gear)
lv1 or t1 Hiram x amount of t1 lumber , ingots , leather , cloth + x amount of the corresponding archeum essences invested in to it
for lv2 or t2 Hiram x amount of t2 lumber , ingots , leather , cloth + x amount of the corresponding sun, moon, star archeum essences invested in to it and so on ...
i think that if they solve { the low (gold and labor )cost + the negative economical impact that it brings with it by not requiring mats that involve professions } they dont have to remove it
P.S. if they solve those 2 issues it will be just another way of acquiring gear and more options to gear up its always better
Last edited: