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4.5 hiram

Sorry hear about your chat ban. Shankss a few night ago was talking some mad crap about black crime rates in east chat. People in chat responded with comments like "that's hot!" and that conversation quickly turned sexual and sort of went down hill from there. I think he gave up and left. I can certainly see getting carried away in chat.
You know that's a really libelous thing to say, and that's absolutely not something Shankss would say or do so you should keep your disinfo off the forum. This is a discussion about 4.5 hiram, not a platform to defame other players.
 
they need to cancel the possibility of acquiring hiram infusions from mobs as a loot ,only craftable infusions
3 to 5 Wind Spirit Leathers,Cloudspun Fabrics ,Nuri Forest Lumbers and Sunridge Ingots per infusion
Upgrade should NOT just be about getting some new gear but an attempt to revive the economy and by doing so revitalizing the server gameplay dynamic + if its expensive to make there will be no need to nerf it
 
they need to cancel the possibility of acquiring hiram infusions from mobs as a loot ,only craftable infusions
3 to 5 Wind Spirit Leathers,Cloudspun Fabrics ,Nuri Forest Lumbers and Sunridge Ingots per infusion
Upgrade should NOT just be about getting some new gear but an attempt to revive the economy and by doing so revitalizing the server gameplay dynamic + if its expensive to make there will be no need to nerf it

So you essentially want specific items to skyrocket in price?
 
So you essentially want specific items to skyrocket in price?
He doesn't but if you keep infusion as live most alchemy materials from trade and farming will become inventory trash which in turn will murder ocean PVP, remember we don't have the charcoal recipes changes from live(that were atrocious so that is a good thing) but combined with hiram will basically kill any need for charcoal and dragon essences.

Now maybe tier 3 alchemy mats may be overkill but maybe can be done by steps like up to rare tier 1 mats, up to unique tier 2 and then tier 3.
 
Actually that is a really good idea though - modify the recipes for Infusions so that charcoal is a necessity.

Killing trade content is a stupid idea and definitely tanks the economy.

But, keep in mind hiram still does need a nerf. Doesn't really matter how you spin infusions, erenor is far more difficult to craft and requires a level of dedication far beyond anything hiram does. In no way should hiram surpass erenor.
 
Actually that is a really good idea though - modify the recipes for Infusions so that charcoal is a necessity.

Killing trade content is a stupid idea and definitely tanks the economy.

But, keep in mind hiram still does need a nerf. Doesn't really matter how you spin infusions, erenor is far more difficult to craft and requires a level of dedication far beyond anything hiram does. In no way should hiram surpass erenor.
Well, hiram is kinda normal if they remove Resilience, Toughness and melee critical dmg boost from the effect list.

Also if you wanna make it easier on the staff you can just remove the infusion system from hiram (that it was just an excuse to rape people's wallet buying labor pots) and make it feedable like erenor with the exception of been a bit easier by making it best to use epherium and delphinad pieces instead of ayanad, this should keep the sandbox and economy alive while keeping hiram difficulty at medium
 
Well, hiram is kinda normal if they remove Resilience, Toughness and melee critical dmg boost from the effect list.

Also if you wanna make it easier on the staff you can just remove the infusion system from hiram (that it was just an excuse to rape people's wallet buying labor pots) and make it feedable like erenor with the exception of been a bit easier by making it best to use epherium and delphinad pieces instead of ayanad, this should keep the sandbox and economy alive while keeping hiram difficulty at medium

Lol that was the thing Trion loved to do most was to rape peoples wallets. If Hiram gear is supposed to replace the lost garden gear, feeding Hiram gear like epherium and delphinad it kind of defeats the purpose. At that point you might as well just wear delphinad. It should be easier for new people to gear up not harder.
 
Lol that was the thing Trion loved to do most was to rape peoples wallets. If Hiram gear is supposed to replace the lost garden gear, feeding Hiram gear like epherium and delphinad it kind of defeats the purpose. At that point you might as well just wear delphinad. It should be easier for new people to gear up not harder.

It was XLgames and not Trion, and the hiram gear is a catch up gear for new players in a 7 years old servers, im talking about Korean AA.
 
It was XLgames and not Trion, and the hiram gear is a catch up gear for new players in a 7 years old servers, im talking about Korean AA.
Hiram is not catch up gear. Stop calling it that. It's literally a newer system that they're still using after 2.5 years for endgame content.
 
Hiram is not catch up gear. Stop calling it that. It's literally a newer system that they're still using after 2.5 years for endgame content.

You can say whatever you want, that dont change the true. It is catch up gear. You even played the game in korean servers?
 
Or i have to install the game and show you prints, how my old chars in Russia, Korea and NA/EU was giving to me 3 different sets when i return to the game after years without playing?
 
Hiram was never designed as catchup gear. It was designed as a replacement to obsidian as for a long time xl were not happy with the obsidian gear system.

People call it catch up gear because of its acquisition being so much easier over any other gear for the same effective stats.
 
All servers have given up a set of gear for 'catching up'. That doesn't mean the gear system itself is 'catch up' gear.
 
Hasla weapons was catch up gear too, back in the days when delphinad was the top tier in crafted gear.


History of Gear


"Throughout the development of Archeage we’ve always had really two options for gear. We’ve had the Crafted line and something other.
At first it was a difference of Crafted and Obsidian, but while Obsidian was a good catch up gear set, it became ridiculous expensive and time consuming in patches 4.0 and 4.5. While Obsidian gear made someone stronger than someone using Delphinda/Ayanad, unless you

1) got it to Epic/Legendary and

2) got it to Tier 7 (Tier 4 in 4.5)
You were sort of stuck with gear you couldn’t upgrade and you couldn’t risk regrading.
In 5.0 they have discontinued Obsidian Gear recipes, which means you can continue to use the Obsidian Gear that you have, but you cannot create any more Obsidian nor can you upgrade any Obsidian that you have. Obsidian can be turned into Hiram Infusions or Erenor Infusions.

The catch up gear is now the Hiram gear that you hear about in several places."

Archeage content creator that work with Trion for several years, and what is saying about gear.

 
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Again the problem is not Hiram per se but that it breaks the game from its original concept in the way it was implemented.

Hiram just behave like a regular old school mmo armor drop with a cash cow "enchant" system(remember those labor prices going crazy in live?) instead of bosses drop, the problem is that is good enough compared to erenor(price/effort wise) that it simply break any need to craft gear which in turn made useless the entire supply chain which in turn kill a lot of PVP and gold making which in turn server into massive grieving on drop zones because is basically the only place left for those high GS bored players to show their shiny GS to plebeians which in turn turned servers into ghost towns.

I think changing the infousion system to feeds will be a middle ground solution using epherium and delphinad(remember those go way cheaper to craft in 4.5, so it won't be hard on people like on this patch) while avoiding the whole labor pot side bussiness but removing resilience/toughness/crit dmg bonusses as mentioned before if staff is conserving the horrible new skill trees
 
Servers gave out starting sets of gear on legacy servers almost every patch.

An archeage content creator gets no say in decideing something they never made is catch up or not.
Its an opinion from them.

Xl games the creators don't call hiram catchup gear. They call it replacement gear to the outdated obsidian system.
 
Servers gave out starting sets of gear on legacy servers almost every patch.

An archeage content creator gets no say in decideing something they never made is catch up or not.
Its an opinion from them.

Xl games the creators don't call hiram catchup gear. They call it replacement gear to the outdated obsidian system.

I think you just want to have reason, how about the game developers from XLgames talk about that in a press conference? Is better?


"Q. Before 3.5, it was recommended for new players to craft Obsidian in order to catch up to other players in terms of gear. Does that still hold true for 3.5?

A. No. In 3.5, we recommend our new players to craft ordinary items such as Delphinads and Ayanads in order to catch up to veteran players. Due to the new regrading system where Obsidian items have lower success chances that crafted items such as those mentioned, it is more efficient for players to just craft their armor."

 
In what part of your quote does it say anything to do with Hiram gear.
That is a conference for 3.5 where they recommend new players to go the crafted route of gear to catch up to obsidian users.
In no part of it do they call the crafted line catch up gear. They just say its a better way to catch up over obsidian because of better regrade rates.
 
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