3) Remove the despawn timers for all the world bosses that despawn in 3.5 update (Rangora, Morpheus, Nazar, etc), except for Red Dragon, Kraken and Leviathan (they already despawn and Leviathan hasn't be beaten yet anyway). If the despawn timer is implemented, it will force people to compete for bosses in a specific time, instead of giving choice for them to do it whenever they feel like it.
The reason it costs more in 3.5 is because 3.5 COMPLETELY REMOVES the RNG in crafting. If the admins go forward and implement the 3.5 crafting changes then the 3.5 receive changes should stay how they are (more expensive) since there's no RNG involved.
dude if they dont change trading system there's charcoal prices will be shit like 30s ea , because in 3.5 crafting stuff cost less charcoal ,you should research more about the patch , at first i was like you mad about the system of trading until i learned about the other aspects of the 3.5 it's quiet fair and devs here can change few things and it will be good
just increase the regrade % and make the crafted gems either % higher or make it unbreakable or just lower the price of regrading and geming ty <3 but what ever u guys do will be for sure better than liveHi All!
Many of you were asking the questions regarding 3.5 version release and if we are going to have it.
Replying your question - Yes, we'll have it. When? This winter. More accurate time will be provided closer to the release.
Our team has already started working on it, though, some custom content and a big custom In-Game PvE event will be coming first.
3.5 version is a very controversial one, some changes implemented with it are players favorite, some are hated. Our task right now is to create our unique Custom ArcheRage 3.5. We already have a few interesting ideas we'd like to keep in secret for now, but we also want to know your thoughts, our ArcheRagers.
Feel free to discuss coming update, share your thoughts and ideas. Tell us what you like about 3.5 and what you think needs to be changed or not implemented.
So let's have it started!
This guy hates melee.Okay, here's my feedback about this, which changes i would like to see and which will most likely break the game, IMO.
(Anything in brackets is my own thoughts on the matter)
"Anything in quotes is directly from Trion patch notes".
I would like to see :
- "The Teleport Book now has a zone search option."
- Rebirth Trauma changes, such as - "You may now open Worldgates while under Rebirth Trauma." and "Players can now attack while under the Dominator’s Authority debuff, but their attacking/healing against NPCs is drastically reduced."
(Reason i want this is because it promotes pvp more than pve rushing)
- "Kraken spawns on Tuesday, Thursday, and Saturday, Disappears in 3 hours."
(Same with Red Dragon, DGS Despawn in 2h, Leviathan Despawn in 10. This limited the amount of no-life and eventually win situations)- "Leviathan’s attack patterns have been adjusted. The overall goal is to differentiate the phases he fights in and reduce the difficulty of his fight." (All Levi changes were aimed to make it easier, As far as i know, nobody tries Levi atm.)
- "The honor awarded as a part of Crimson and Grimghast Rifts has been improved:"
- Auroria trading (Iffy on this one, I don't have experience trading, as far as i remember Auroria trading was OK, someone feel free to comment on this who knows more about the trade systems.)
- "Mistsong Summit: Taris now takes Melee Damage!"
- "Transmuters can now be used to choose which item subtype you would like by re-cloaking the item. Cloaked items do not lose their grade, and are also required in upgrade crafting."
- "Reduced the amount of Warrior’s Medals to create Delphinad cloaks from 500 to 300. Reduced the amount of Warrior’s Medals to create Ayanad cloaks from 800 to 500."
- Ancestral Skills - anything not mentioned in the DO NOT BRING section.
- The Defense for all Plate equipment has been improved +20%. (Makes plate more relevant)
- Aegis and Whalesong - (I don't remember which patch they are from, but they were good methods of honor. The new content was generally good as far as i know.
- All the bug fixes in the patch
The DO NOT BRINGS:
In my opinion these are the core changes that ruined the game for many players.
- Specific Ancestral Skills!
- Wave meteor (Insane damage, i could wipe raids, fun for nobody)
- Lightning Triple Slash (Attacked the same target 3 times for the same amount of damage, normally 3 x 3000 damage for 9000 in one total unblockable skill.)
- Mist Bubble Trap (A placeable AOE Bubble, this changed the meta of mageballing for the worse, Fix by adding additional CC Breaks or reworking)
- Flame Spell Shield (Massive bug with this one, allowed users to kill Red Dragon without harpoons using reflect magic damage, Fix for PVE content and its fine)
- Flame Protective Wings (Same thing, reflected PVE Damage to kill bosses extremely fast)
- Flame Flamebolt (Users with extremely high magic attack would weave this skill with gods whip and one shot players, literally. Balance damage or exclude from backdrop + Increase Damage)
- Stone Alarm Call (Probably the worst skill of them all, Instant AOE Sleep, Balance bt adding cast time or decreasing duration dramatically.)- Trade Changes - (I will disclaim that i am not a trader and will probably not get this part right. As i understand it many players hated Trade outlets and the conversion from reguler packs to cargo etc. This system does not work with few players and thus wasn't a good fit for ArcheAge, Look for someone who knows this topic in these responses, this is possibly the biggest non-pvp change.)
- Regrade Changes - (This is often overlooked, but this change impacted the gear disparity among players. A lot of the changes were designed to make the strong stronger, such as easier legendary and mythic regrades. A rework of this system would be good. For example, Changing dungeon regrade percentages to be higher then crafted gear was a change that helped players who are not geared yet. I think this is an important topic and should be discussed more in the future to prevent gear gap as much as possible.
- "Dual Weapons Buff - No longer increases the skill damage for Triple Slash, Whirlwind Slash, Rapid Strike, or Overwhelm." (2H is already strong, no need for this.)
- Removing Wisps - (In my opinion, this change killed crafting and destroyed the archeum market. Since weapons broke down for archeum, archeum trees were no longer being done at the same capacity. this resulted in less content for many players. The salvaging and wisp system is working perfectly fine, and i would be fine with zero changes to this aspect.)
I'm sure there is more that i am forgetting, i will update this when i remember. At first glance though, there needs to be a lot of changes to this patch.
if you have conflicting opinions please respond and stay civil, let's make this patch as good as we can if its coming no matter what.
I don't know if this has been mentioned yet, but for the love of christ please don't change the hereafter crafting recipe to require charcoal, bottlenecking the most fundamental consumable for this game to function was so cancerous- especially for new players who don't have access to basic resources or infrastructure, not to mention driving up the price of a charcoal the demand of which skyrocketed for the new recipes.
I'd like to start off by pointing out that I loved 3.5 and played it quite a bit on live. A lot of the naysayers don't have much experience with it and are only criticizing out of fear of change and having to adapt to new gearing/profit strategies.