Crafting is dead from more than just lowpop though. The entire system gates the ability to craft on an extreme level.
A perfect example: I was harvesting 40 archeum trees on CD (20 every 5 hours) for 4 weeks straight.
My goal was moonlight archeum essence. I need 500+ of it to craft 7 pieces of armor.
I ended up, in total, with all the RNG and BS associated with that system a measly 77 moonlight archeum essence. AFTER A MONTH. That's 1200 trees.
The trees are as bad as they come (so are braziers for points) and could be buffed (do that instead, or perhaps make use of that buff brought up at the end of the post), but you can still go do something as easy as larceny or a dungeon, that everyone has access to, new or old, and get moonlight, yea? so now rollback the system, where are you casually getting wisps from? and with the money someone would spend on ONE wisp on this comatose server (2H were 170~200g a year ago with 3x the pop, easy 300~350 now), player could buy all the moonlight needed (like 3g a crystal?) and still have some silver left for gum.
Didn't know divine delphinad & t5 is considered 'starting from scratch'.
On a 2 year old server yea it is, with it equipped they score like 4090 GS, hows that not starting from scratch, who you gonna face with that gear? and you're the same person that just recently said"divine delphs and some t5 endgear smh" as you devalued what they were getting, you were right and its still true, its not endgear, its just something to help catch up to people that have more land than they know what to do with, and 2 years worth of hoarding valuables that they been selling to gear up to no end.
Regrading every tier so you can tier it up is no rng ?
Right, its not. Regrades up to unique on crafted are all 100% since 4.0 and not expensive (unlike obsidian), then unique to celest is 70% chance, its not gonna break and good chance you'll do that regrade first try as well, zero charms. All an Ayanad needs is a cloaked celest delph on the recipe. Every crating tier is safe, RNG isn't imposing anything, there are no obstacles, to anybody, unlike with previous system.
New players shouldn't be investing into rng. It's a silly argument to say they'll bail because of it when they can simply buy their gear like everyone else has the ability to.
Same point as havocs then, you don't want to revitalize anything, you wanna line X pockets as the people with the ability to provide those things, will, but not before they stick premiums on it when they post it on AH, now new players broke, can't afford, can't get there by himself either, quits with the "i'll never catch up to that" state of mind. With current system player can make it all themselves (get the charcoal, get the sun/moon, make the sturdy ingots, earthmana for transmuters etc etc) OR buy from you, their choice.
People needing more tries to get ayanads = increasing basic mat and oil demand.
Aquafarms are very new player friendly and offer recources required for oils.
How many times have you said this "aquafarming dead" in threads now. What people produce, sells, just 90% tidals are completely empty, around me theres one guy from iron head that plants his and thats it, but you want even more demand for aquafarming, when theres hardly any supply. Red Coral sold 2300 yesterday, how much is there available today, right now? 85.
Admins launched support packs to help newcomers get on their feet, we don't need to rollback to something that will drag them back down, anchor style. And for all the talking down you do to new players, Havoc, you the one that seems to live on the moon by yourself mang, come down sometime to see how the rest live.