Dear players!
As stronger gear enters the world of ArcheAge these Guards which are there to protect those in areas supposed to be considered safe can no longer do their job as unlike players Guards never scale up.
You have seen us previously make Guards deal siege damage to stop players tanking them with a ship. But now this is no longer necessary as a player can do the job themselves.
For this reason we have discussed the situation and feel Guards are weak in current ArcheRage.
Before any change is made we put forward a debate for you to decide on if Guards need another tune up.
Examples of this can be increased damage, healing negation on target, or other adjustments.
If voted in favour Guards will get changes based on player response. However final decision is up to Administrations discretion.
If not in favour. Guards will receive no changes.
As stronger gear enters the world of ArcheAge these Guards which are there to protect those in areas supposed to be considered safe can no longer do their job as unlike players Guards never scale up.
You have seen us previously make Guards deal siege damage to stop players tanking them with a ship. But now this is no longer necessary as a player can do the job themselves.
For this reason we have discussed the situation and feel Guards are weak in current ArcheRage.
Before any change is made we put forward a debate for you to decide on if Guards need another tune up.
Examples of this can be increased damage, healing negation on target, or other adjustments.
If voted in favour Guards will get changes based on player response. However final decision is up to Administrations discretion.
If not in favour. Guards will receive no changes.