Please do.Technically not possible. If many players want to see that info, I'll consider posting it for you myself.
Please do.Technically not possible. If many players want to see that info, I'll consider posting it for you myself.
what about larceny got gutted? i was not aware of any changesAegis/WH used to pop several times a day because it was actually worth farming. Since larceny got gutted there is very little reason to go farm unless you actually NEED WH or Aegis. Even with reduced # of mobs to push i doubt we'll see the two events pop as frequently as they used to without significant changes to larceny, which has been refused several times for some reason.
It didn't. Other sources of income have just been increased and outshine purses.what about larceny got gutted? i was not aware of any changes
Oh my bad i must have imagined this line from the 4.7 patch notes. (Edit: Was this a reduction? I dont remember, someone says it may have been)It didn't. Other sources of income have just been increased and outshine purses.
Crates are still a high source of income as we custom retained the regrade brazier and archeum trees inside the drop table which would otherwise of been removed a few patches ago
It was a reduction. Because their original opening labor was 40. They were reduced to 20 with the removal of regrade braziers and archeum trees.Oh my bad i must have imagined this line from the 4.7 patch notes. (Edit: Was this a reduction? I dont remember, someone says it may have been)
View attachment 17637
And this one from 5.1:
View attachment 17638
Maybe you farm for honor drops?
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But its irrelevant. Whether directly or indirectly, purse farming is now a complete waste of time. Why spend an hour farming 1500 purses/crates that will take a couple days worth of labor to open for ~2-2.5k gold when you can take 30 minutes, do three gilda pack runs and make more gold while still having labor to do other things with your day.
My point was this ^ Nobody wants to go farm a zone for an hour when the reward is worth less than what they can achieve in half the time elsewhere. maybe if the zone also dropped hiram infusions it would encourage some activity, but i can already hear the devs furiously bashing the NOPE button on that one.
Ive tested even getting 600 within 10 seconds of the dungeon being done. Still gave me the 600 box, so other people not getting theirs is kinda weirdThat's the common issue of all servers. Based on my research, that depends on the time when you get that points. If you get them almost at the end of the event, then system doesn't get enough time to have your score updated. No solution for this one yet.
We are not adding infusions to purses direction. Whalesong and Aegis are also not getting infusions to the mobs drop table. If you want infusions then you can farm any of the zones that already give infusions. These 2 zones already have the weakest strength mobs for farming purses and crates
Meadows mobs are not meant to be friendly. They are made to be killed in a group and not by yourself.
Whalesong and aegis already have required items to them, being the acid pouches and armor parts required in crafting erenor scrolls. Which only comes from said mobs or buying them from the npc that only spawns at war. So there is a reason to push those zones. On top of existing reasons to push the zone for the events for honor and leadership + hero mission points for heroes that lead the content.
should be 2000 loyalty for those if not 3000 in my opinion, or 300k-500k honor.500 loyalty tokens for bound lucent serendipity stones when theyre released.
Another suggestion for serendipity, if it's possible can we have it enabled or change the system for serendipity rng in a way that we can see the actual current % chance for each stat, or make stats that show commonly on one item and are declined by the player decrease in chance to roll the next time.
(ie player cancels changing from sta to agi because they don't want the stat, agi decreases in chance to roll next time)
That system is not possible to implement.500 loyalty tokens for bound lucent serendipity stones when theyre released.
Another suggestion for serendipity, if it's possible can we have it enabled or change the system for serendipity rng in a way that we can see the actual current % chance for each stat, or make stats that show commonly on one item and are declined by the player decrease in chance to roll the next time.
(ie player cancels changing from sta to agi because they don't want the stat, agi decreases in chance to roll next time)
We aren't making cottages heavy tax exempltView attachment 17693Whether to change this building mode.
Changed to a building that is not heavily taxed,Exempt from heavy taxes!!!!!!Fixed 25 tickets,
It's like a mushroom house
I already have a lot of houses,
Then they can add a recipe to convert serendipity stones to lucents using books of auroria or some shitshould be 2000 loyalty for those if not 3000 in my opinion, or 300k-500k honor.
regular serendipities are 300 loyalty and 30k honor.. most stat reroll pools contain 4-10+ stats.
a lucent should be far more than 67% more expensive than a regular stone.
if lucents are so cheap it makes the regular stone obsolete, there needs to be a price relationship that is balanced, not heavily skewed towards lucents
Not possible. Only the owner of property can decorate it.Allow otherworldy chests to be opened on diff characters(under the same account) please
anything new about that?Could we add Serendipity Stones for Merit Badges? they are alrdy in the Loyl Shop so why not add them for 50-100 Merit in that Shop