Its not in this patch.Are we going to be able to upgrade the Mushroom house and if so do you have an expected timeframe.
Yes, this option becomes available in the later game version, such as 5.5.Are we going to be able to upgrade the Mushroom house and if so do you have an expected timeframe.
Thank you for addressing this and fixing it so quickly, I just tested all the carpets I have, round and square, and every one I tried works exactly like it should (like it did before), except these two:It's connected with collision but not exactly the way you think. I will not go into the technical details here but we found the actual issue, so you should be able to place large furniture on the carpets and rugs after the next maintenance.
Thank you for addressing this and fixing it so quickly, I just tested all the carpets I have, round and square, and every one I tried works exactly like it should (like it did before), except these two:
Ornate Bloomvine Rug - Archeage Codex
archeagecodex.comLace Pattern Rug - Archeage Codex
archeagecodex.com
Those have a larger collision radius (almost to the edge) so you can only slide other carpets beneath them to a certain point (they're not the same as they were in the "bugged" patch though, they're clearly improved to some extent).
View attachment 12449
As you can see, it's possible to slide other carpets much closer to the centre of the Chrysanthemum Blossom Rug and Ornate Bloomvine Rug, than the Lace Pattern Rug and the Sunset Breeze Rug.
Other than that, everything else seems to be working perfectly - I was able to recreate my floor pattern with two Chrysanthemum Blossom Rugs.
View attachment 12450
Always nice to see how other people decorate! One of my favourite parts of the game c:
Thank you for the feedback. That is the best possible to do with this version. Next one may give us more opportunities.Thank you for addressing this and fixing it so quickly, I just tested all the carpets I have, round and square, and every one I tried works exactly like it should (like it did before), except these two:
Ornate Bloomvine Rug - Archeage Codex
archeagecodex.comLace Pattern Rug - Archeage Codex
archeagecodex.com
Those have a larger collision radius (almost to the edge) so you can only slide other carpets beneath them to a certain point (they're not the same as they were in the "bugged" patch though, they're clearly improved to some extent).
View attachment 12449
As you can see, it's possible to slide other carpets much closer to the centre of the Chrysanthemum Blossom Rug and Ornate Bloomvine Rug, than the Lace Pattern Rug and the Sunset Breeze Rug.
Other than that, everything else seems to be working perfectly - I was able to recreate my floor pattern with two Chrysanthemum Blossom Rugs.
View attachment 12450
It's not a bug, so we can't speak about it as about fixing. But as we changed it for other quests and if the mentioned quest gave more vocation badges in previous game versions, it can be returned for this one as well.Hi,
I remember a while ago I mentioned the vocation on dailies got nerfed, the ones crafted at the farmer's workstation. You fixed them then but this one isn't fixed yet, should also be 500 base vocation instead of 300.
View attachment 12453
Will take a look.Wondering if it would be possible to bring back these items as cosmetic pieces. They were removed with the crafting quests. Not asking for the stats on them, just as cosmetic items for some variety in our outfits.
View attachment 12455
Miner's Outfit
Miner's Outfit - Archeage Codex
archeagecodex.com
Alchemist's Outfit
Alchemist's Hood - Archeage Codex
archeagecodex.com
Chef's Outfit
Chef's Hood - Archeage Codex
archeagecodex.com
Craftsman's Leather
Craftsman's Cap - Archeage Codex
archeagecodex.com
Farmer's Outfit
Farmer's Hood - Archeage Codex
archeagecodex.com
Gatherer's Outfit
Gatherer's Hood - Archeage Codex
archeagecodex.com
Rancher's Outfit
Rancher's Hood - Archeage Codex
archeagecodex.com
Tailor's Outfit
Tailor's Hood - Archeage Codex
archeagecodex.com
Woodcutter's Outfit
Woodcutter's Cap - Archeage Codex
archeagecodex.com
It's not a bug, so we can't speak about it as about fixing. But as we changed it for other quests and if the mentioned quest gave more vocation badges in previous game versions, it can be returned for this one as well.
Anything on this?Yo I've brought this up on discord not long ago. Can we have the stat migration cost capped at 5 or less? It seems as though the 24 hour wait time for cost refresh is there for no really good reason, gems for items arent limited by this ,you have the gold and labor you can gem an full set in one go and its much more gameplay effective than migrating stats.. Why isn't stat migration like this? Why should we need to wait 24 hours to save expenses or begin throwing in 10+ gems at once?
tl:dr
Either:
-Cap stat migration costs at 5 with no daily limit
OR
-Limit USES within 24 hours to 5-10 gems a day and keep the cost at one gem each
This topic has already been discussed a while back. You participated in that discussion so you may remember it. Our stance on it haven't changed from that time. Limits are already very high and no increase is planned there.Can the amount of daily quests we can complete be increased?
I did a bunch of honor dailies, gilda dailies, etc. today, and now I can't accept more while I have been farming gilda quests (bosses, blue salt requests), and I still have 6x hasla blue salt request to finish >.<
With the upcoming hiram dailies in 5.0 and all the custom dailies we have, such as the fishing and treasure hunt ones, it seems wise to increase the limit of dailies allowed to complete per day.
Edit: or as someone pointed out, can the limit be removed? because not only the custom dailies but also event dailies count towards the limit ._.
Yo I've brought this up on discord not long ago. Can we have the stat migration cost capped at 5 or less? It seems as though the 24 hour wait time for cost refresh is there for no really good reason, gems for items arent limited by this ,you have the gold and labor you can gem an full set in one go and its much more gameplay effective than migrating stats.. Why isn't stat migration like this? Why should we need to wait 24 hours to save expenses or begin throwing in 10+ gems at once?
tl:dr
Either:
-Cap stat migration costs at 5 with no daily limit
OR
-Limit USES within 24 hours to 5-10 gems a day and keep the cost at one gem each
Stat migration system is not planned to be changed in any way. It's the one players are using for many years already and there are no enough reasons to change it. Other players also denied it in discord and provided you with their explanations there as well.Anything on this?
This topic has already been discussed a while back. You participated in that discussion so you may remember it. Our stance on it haven't changed from that time. Limits are already very high and no increase is planned there.
Creating completely new dungeon can be rather complicated and time consuming; will need a further look from our side. If we speak about reworking already available dungeons or creating other levels of difficulty, different rewards, etc, that is easier and so can be done faster.Is it Posible to create new Dungeon that would have reason to do ?
Or buff old Dungeon's and give them new rewards ?
Or create their alternative versions ?
Custom chapters are not dailies. They're 1 time quests.Even though we are going to get even more dailies in 5.0 and we keep getting new custom dailies like from events and via the custom chapters? That's sad.