The skill adjustments in 4.0 are more than just ancestral skills.
This is the full list
Skills
General
- Invincibility and No Push Back states have priority over other skill effects. The push effect of the Berserk Red Dragon Eyesplitter has been maintained.
- Adjusted the cooldown of ship basic skills: Forewind, Gale, and Quick Turn. Each cooldown is reduced to 1 minute.
- Improved the UI effects when gaining or consuming Abyssal Charges.
- Ranged Attack's damage based on distance is now calculated based on the UI distance, not distance to a target.
- Fixed an issue where Crimson Envoy's set effect would not reset Redoubt and Spell Shield.
- Fixed an issue where Distorted Chanter's set effect would not reset Healing Hymn.
- Fixed an issue where Auroria Promise Jerkin's combo effect would not be triggered.
- Fixed an issue where Healing Power based skills (EX: Antithesis) couldn't penetrate Magic Defense shields (EX: Mystic Ward.)
- Fixed an issue where casted skills and channeled skills could be maintained after Petrification.
- Fixed an issue where Petrification could be canceled by Bubble Trap or Fear.
- Fixed an issue where Lasso would not apply Taunt.
- Fixed an issue where players could Evade/Shield Block/Parry Concussive Arrow in specific situations.
- Fixed an issue where Flame Concussive Arrow's AOE damage wouldn't be dealt after Drop Back.
- Adjusted the height and acceleration calculation for the following skills: Charge, Behind Enemy Lines, Tiger Strike, Lasso, Overwhelm, Drop Back, Mist Concussive Arrow, Dahuta's Breath, Cruel Binding, Seizing Shove, Vicious Implosion, Abyssal Wave, Crushing Grasp, Meteor Strike
Battlerage
- Improved the effects on Soulbound Blades.
Auramancy
- Inspire: Attack Speed Boost reduced from 53 to 42.
Occultism
- Improved the effects on Crippling Mire.
Shadowplay
- Bloodthirst stacking with Shadowsmite: Applies to stealth combo effect, added to bonus attack when attacking from behind.
Ancestral Skills
Battlerage
- Lightning Triple Slash: Reduced attack damage from 130%/130%/160% of melee attack to 110%/110%/140% of melee attack. Third attack's global cooldown duration has been increased from 0.4 seconds to 0.6 seconds.
- Lightning Tiger Strike: Now measures the distance between caster and target per attack. Global cooldown duration has been increased from 1 second to 1.2 seconds.
Auramancy
- Flame Protective Wings: Skill has been overhauled. Now grants Flame Protective Wings to all targets within 15m for the duration. This effect reflects 20% of incoming Magic Damage, but target also receives 20% of incoming Magic Damage.
Occultism
- Wave Hell Spears: Effect range reduced from 15m to 12m
Sorcery
- Wave Meteor Strike: Damage formula changed from 264 + 500% of Magic Attack to 1440 + 250% of Magic Attack.
Songcraft
- Stone Healing Hymn: Effect range reduced from 30m to 20m.
- Stone Alarm Call: Skill duration reduced from 9 seconds to 8 seconds, range reduced from 9m to 8m, and added a chance to wake up from Sleep every 3 seconds.
If nothing is changed or decided then these changes will go through as the way updates are done is in this manor.
We have the full versions base with everything about it.
Previous custom changes are applied to the patch.
Custom changes decided on for the patch are added.
Update goes live
As for Dr's having the same amount of Hp that is because DR players take the ranged rogue buff. Has nothing to do with the class of a DR. Only that ranged rogue is the preferred/best choice for that class to pick. Which would mean reworking the buff to not have Dr's want to pick it.
However, 4.0 changes the way arena sets are given. Instead you chose your weapon type and armour type so it is not something that I can confirm what will happen as it is something to be discussed closer to release.