Been playing around five months or so, enjoying it.
I enjoy coinpurse farming, however I believe larceny could use some quality of life improvements. I used to do it on live, and have been doing it here as my main source of income here as well. I believe I hit 230k larceny after two months. Here are some of my suggestions and ideas.
1. Unless I'm mistaken, I don't believe ancestor's coinpurses and crates are tracked under achievements. Would be neat to be able to keep track of it, I have a feeling I've opened over 50,000 but can't tell for sure.
2. I'd like to see jester's coinpurses become more viable. It's nice to explore and farm different areas, but currently it's very hard to justify farming jesters areas. The purses best I can tell don't drop any items, at least the last 3,000 I opened haven't. They could be improved without causing significant imbalance simply because of pretty hard limits on what you can farm per hour. At my prime I can hit around 800 purses/crates an hour in Whalesong. I can get maybe 1100 jester's in that time. At a certain point it takes more time to move, target, and loot a monster than to kill it, and gear improvements become near irrelevant.
3. This is a big one, and one of the things that I feel the game has been missing all along. One of the best feelings that I enjoy in games is the rush you get when you acquire an item that's very valuable. Grinding for hours and hours becomes much more enjoyable when there's a very small chance to get a really nice item.
Currently the only way I've experienced this feeling as a primarily solo player is pure luck regrading, two legendary and one mythic weapon that I sold.
I'd really like to see a valuable item drop implemented within coinpurse farming in Auroria.
I don't know the best way to implement this would be. It would need to be a rare drop, but not too rare. Depending on value, it'd be nice to get one every 5,000 to 20,000 ancestors purses. Preferably a consumable with a high enough demand or an item unique enough to sustain a long term value in excess of 1,000 to 10,000+ gold depending on the rarity of the drop. It could drop out of purses, off the monster itself, or it could have a chance to drop out of a new ultra rare crate that took 1,000 labor to open. It may be an existing item, or a new item. The cooler the better to help spice up larceny and make it worth coinpurse farming for those of us who enjoy it.
Ideas of possible drops:
-A primary component of a new high end weapon with unique equip effects that are actually useful
-A new ultra rare crate that has a chance to drop high end regrade components or a large gold sum.
-A design for a home, costume, equipment, etc that has useful features exclusive to the larceny design
-A new tradeable vehicle of some sort with unique and useful features
Considering 5,000 to 20,000 ancestor's coinpurses already provide 5k+ to 20k+ worth of gold, vendor trash, and items, it would not create an imbalance, but rather a small boost, and would provide a lot of fun to those of us who enjoy the larceny proficiency. Neat larceny specific bound items to look forward to may provide an additional content incentive as opposed to economic incentive.
Thank you.
Edited to add - larceny has taken a major hit due to superior lunarite supply, which is not really a major issue, but has been sustained long enough that a rare drop like I mention above would help to alleviate it.