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ArcheRage 7.0 (development-release info + suggestions)

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how vigor points can be acquired? On unchained it was by manastorms afaik, but here manastorms are way lower than in there
 
if you can't remove hero nui atleast keep rebirth to anyone that uses it. that way hero get to select certain nuis for their raid, but players keep rebirth
Not in this update

The Crit Rate Change is also applied with this Patches or?
Yes it is this patch
how vigor points can be acquired? On unchained it was by manastorms afaik, but here manastorms are way lower than in there
Farmhands use Vitalizing Treats to restore Vigor. In unchained this is an Archepass reward. For legacy servers this is a directly bought cash shop item.
(Additionally can be made with event item. Warm Hearts)
We follow Legacy mechanics and not unchained. This item will likely also be a marketplace addition here. However this is not concreate yet.
 
Regarding the new Housing in Auroria, Will there be a complete new land rush or will existing housing remain as is and only the new Housing become available?
 
Regarding the new Housing in Auroria, Will there be a complete new land rush or will existing housing remain as is and only the new Housing become available?
Just new additional land in Auroria in 4 zones. Nothing already existing will be wiped.
 
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Would more tiers of armor anchoring charms be in consideration for new update? such as legendary or mythic anchoring charms for armors or weapon.
 
Will farmhand labor etc. caps be increased to allow for increased rates here? Also is there any info on what vigor is, and how much you can do with a full pool etc? information is super scattered and seems to mostly revolve around how to refill.
 
Will farmhand labor etc. caps be increased to allow for increased rates here? Also is there any info on what vigor is, and how much you can do with a full pool etc? information is super scattered and seems to mostly revolve around how to refill.
Vigor is a second resource that for its purpose its another labor pool. However these are not used separately. Instead tasks require both vigor and labor.
For example planting a tree may cost 10 labor and 10 vigor each.

Note for both of these
The labor is split into a transfer limit and recharge limit
Recharge limit is the amount before giving it labor is reduced from the 1:1 rate
transfer limit is a hard limit.

Vitalizing Treats restore 1000 Vigor at a time and are not limited.
These items were added as directly purchasable cash shop items.

To answer will be increase caps be raised? As it stands, no. Why would we if it hasn't been asked about. We don't have time to proactively make changes like this that haven't been brought to our attention.
So instead I'll take your message as a request to increase said caps. Of which. Nothing is decided yet
 
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Would more tiers of armor anchoring charms be in consideration for new update? such as legendary or mythic anchoring charms for armors or weapon.
Such charms aren't practical in the sense they'd be far too costly to be viable.
This is why instead gear progressed into the synthesis system and infusions were made craftable at grades you want to remove RNG factor in getting exp for high grade erenors which was reliant on RNG regrades
 
Vigor is a second resource that for its purpose its another labor pool. However these are not used separately. Instead tasks require both vigor and labor.
For example planting a tree may cost 10 labor and 10 vigor each.

Note for both of these
The labor is split into a transfer limit and recharge limit
Recharge limit is the amount before giving it labor is reduced from the 1:1 rate
transfer limit is a hard limit.

Vitalizing Treats restore 1000 Vigor at a time and are not limited.
These items were added as directly purchasable cash shop items.

Sounds like just another way for XLG/Publisher of the week to milk some cash, gotcha.

To answer will be increase caps be raised? As it stands, no. Why would we if it hasn't been asked about. We don't have time to proactively make changes like this that haven't been brought to our attention.
So instead I'll take your message as a request to increase said caps. Of which. Nothing is decided yet

Feel like it would make sense to raise the caps and/or transfer/recharge limits since labor is so much more abundant here. Or at least be open to look at adjustments in the near term after the patch launches and people figure things out . After all theres always a good chance the treats will be so hilariously priced most people wont bother anyway ;)
 
Such charms aren't practical in the sense they'd be far too costly to be viable.
This is why instead gear progressed into the synthesis system and infusions were made craftable at grades you want to remove RNG factor in getting exp for high grade erenors which was reliant on RNG regrades
Ok. Could you possibly make Shadow Warrior Shadow sleeves be fed by infusions then
 
Long shot, but any ability to have speedboats be upgraded? Despite "speed" in the name they are anything but, when compared to all other ships that can be regraded. Seems a bit forgotten as they are mostly the small haulers of the ocean. Would be nice to see them have a broader use.
 
If u are considering to make an erenor weapon conversion scroll, consider also to make hiram weapons tradeable because if u add an erenor conversion scroll all ppl that is trying to sell their erenor on ah and none is buying it, they will change their weapon to another that ppl need and make a lot of gold.
Also is not good that ppl who have bought full erenor gear and weapons have a chance to change their weapon "for free": erenor is hard to make and is stronger than hiram and if u make an erenor conversion scroll u will penalise a lot hiram ppl
 
Now that skin costumes get a separate equip slot alongside the stat costume, can this restriction of "unable to equip" please be removed? Also because many costumes are later on required to be equipped to trigger their respective achievements. See the example below.

View attachment 19674View attachment 19675
It would also be nice to have that removed for normal Gear and Weps... It kinda sucks to waste infusion Alembics all the time just to check if the Piece would fit to the "outfit"
This restriction is anyway only needed for Delph/Aya Gear / Weps... since it got abused on them.
 
Also is not good that ppl who have bought full erenor gear and weapons have a chance to change their weapon "for free": erenor is hard to make and is stronger than hiram and if u make an erenor conversion scroll u will penalise a lot hiram ppl

There is nothing 'for free' about my suggestion. This isnt just buying a scroll and hitting it. It is effectively crafting a new weapon.
 
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