Not in this updateif you can't remove hero nui atleast keep rebirth to anyone that uses it. that way hero get to select certain nuis for their raid, but players keep rebirth
Yes it is this patchThe Crit Rate Change is also applied with this Patches or?
Farmhands use Vitalizing Treats to restore Vigor. In unchained this is an Archepass reward. For legacy servers this is a directly bought cash shop item.how vigor points can be acquired? On unchained it was by manastorms afaik, but here manastorms are way lower than in there
Just new additional land in Auroria in 4 zones. Nothing already existing will be wiped.Regarding the new Housing in Auroria, Will there be a complete new land rush or will existing housing remain as is and only the new Housing become available?
in 4 Zones? Sungold, Exeloch and Aegis? or did i miss a Region Sparkle?Just new additional land in Auroria in 4 zones. Nothing already existing will be wiped.
in 4 Zones? Sungold, Exeloch and Aegis? or did i miss a Region Sparkle?
ahhhh okWhalesong housing will be increased afaik
Correct.Whalesong housing will be increased afaik
Vigor is a second resource that for its purpose its another labor pool. However these are not used separately. Instead tasks require both vigor and labor.Will farmhand labor etc. caps be increased to allow for increased rates here? Also is there any info on what vigor is, and how much you can do with a full pool etc? information is super scattered and seems to mostly revolve around how to refill.
Such charms aren't practical in the sense they'd be far too costly to be viable.View attachment 19717
Would more tiers of armor anchoring charms be in consideration for new update? such as legendary or mythic anchoring charms for armors or weapon.
Vigor is a second resource that for its purpose its another labor pool. However these are not used separately. Instead tasks require both vigor and labor.
For example planting a tree may cost 10 labor and 10 vigor each.
Note for both of these
The labor is split into a transfer limit and recharge limit
Recharge limit is the amount before giving it labor is reduced from the 1:1 rate
transfer limit is a hard limit.
Vitalizing Treats restore 1000 Vigor at a time and are not limited.
These items were added as directly purchasable cash shop items.
To answer will be increase caps be raised? As it stands, no. Why would we if it hasn't been asked about. We don't have time to proactively make changes like this that haven't been brought to our attention.
So instead I'll take your message as a request to increase said caps. Of which. Nothing is decided yet
Ok. Could you possibly make Shadow Warrior Shadow sleeves be fed by infusions thenSuch charms aren't practical in the sense they'd be far too costly to be viable.
This is why instead gear progressed into the synthesis system and infusions were made craftable at grades you want to remove RNG factor in getting exp for high grade erenors which was reliant on RNG regrades
It would also be nice to have that removed for normal Gear and Weps... It kinda sucks to waste infusion Alembics all the time just to check if the Piece would fit to the "outfit"Now that skin costumes get a separate equip slot alongside the stat costume, can this restriction of "unable to equip" please be removed? Also because many costumes are later on required to be equipped to trigger their respective achievements. See the example below.
View attachment 19674View attachment 19675
Also is not good that ppl who have bought full erenor gear and weapons have a chance to change their weapon "for free": erenor is hard to make and is stronger than hiram and if u make an erenor conversion scroll u will penalise a lot hiram ppl