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ArcheRage 6.5 (development-release info + suggestions)

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Add the original 2 hour Leviathan despawn timer back and get rid of the custom nerfs/changes to the boss, revert leviathan to how it is supposed to function.

Currently the boss is permanently up once it appears on Wednesdays and only despawns with server maintenance.

The rewards of the boss are heavily buffed in this patch (6.5), it is the only source in the entire game of the Leviathan Soul Crystals (required for Elite Awakening Scrolls) and it also has chance (on a double loot rate server) to drop entire pieces of world boss tier gear (Vigilant Hermit's Set). This is all in addition to the full enoan design it drops every kill guaranteed.

There is currently no reason whatsoever for anyone to pull this boss during a time where PvP is likely because it can be done at an off-peak time with little interference.

Bosses which give out comparable if not worse overall loot are on 2-3 hour despawn timers and are only available to kill during primetime hours of the server activity.

This boss is also notably easier to kill than black dragon or garden anthalon as it does very little damage, and is not gear dependent, but boat dependent, which are much cheaper to finance than entire characters, the boat of one player provides the necessary equipment for four other players. The boss can be done with very trivial gearscore on a majority of the participants, likely 7-8k, it makes no difference whether you have 8k gearscore or 16k gearscore players shooting cannons or driving ships.

There should be a controlled window of 2 hours (during primetime) where the boss stays spawned and is available to kill, just like the other bosses which have worse loot in this patch.

Leviathan will be impossible to deny under the current conditions if the opposing force has to watch it 24 hours a day, for a majority of days out of the week.

If no change is made, Leviathan will essentially be a naval thunderwing titan.

There may be aversion from some players because the boss is not currently killed very often under the current timer and rules, however the rewards have not been improved to give soul crystals as the items are not in the game yet, which is part of why the boss becomes very desirable to attack.

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As many others have expressed their concerns, the archeum situation is something that needs to be addressed.

When T3 Erenor gear came out, Archeage Unchained had 6 servers with hundreds of players and alts that could farm and feed archeum for all the sets and weapons that required it. Archeage Legacy had 3 servers and a lot of alts. Also, those servers had an exorbitant amount of already existing archeum in the economy. We only have 1 server and the amount of Erenor sets in here surpasses that of the retail versions. Each try for awakening to Erenor T3 costs hundreds of essences, and it's just an rng chance.

Exeloch and Sungold housing don't come until a later patch but there's something that could be done. Currently, the 4 castle zones have an empty area that isn't used for anything, not even in later patches, they used to be one of the 3 claimable lodestones back when castles were owned by guilds. They are empty space.

  • My suggestion is to add a custom housing zone to those areas, as they used to be back in the day when the other 2 lodestones turned into housing after a castle was claimed and increase the amount of materials you harvest from trees/braziers.
  • Boosting the amount of archeum you get from salvaging gear pieces should be considered too. For example, Serpentis armor pieces only give 2-4 crystals, make them give 1-2 essences, while weapons give 1-3 essences, make them give 4-5.
  • Regarding Starlight, similar changes can be done to Hereafter Rebellion necklace and Noryette accesories.
Adding back those housing zones would greatly increase pvp and activity, plus help alleviate the shortage of archeum that WILL be experienced.

I hope you can consider these changes.
 

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Add the original 2 hour Leviathan despawn timer back and get rid of the custom nerfs/changes to the boss, revert leviathan to how it is supposed to function.

Currently the boss is permanently up once it appears on Wednesdays and only despawns with server maintenance.

The rewards of the boss are heavily buffed in this patch (6.5), it is the only source in the entire game of the Leviathan Soul Crystals (required for Elite Awakening Scrolls) and it also has chance (on a double loot rate server) to drop entire pieces of world boss tier gear (Vigilant Hermit's Set). This is all in addition to the full enoan design it drops every kill guaranteed.

There is currently no reason whatsoever for anyone to pull this boss during a time where PvP is likely because it can be done at an off-peak time with little interference.

Bosses which give out comparable if not worse overall loot are on 2-3 hour despawn timers and are only available to kill during primetime hours of the server activity.

This boss is also notably easier to kill than black dragon or garden anthalon as it does very little damage, and is not gear dependent, but boat dependent, which are much cheaper to finance than entire characters, the boat of one player provides the necessary equipment for four other players. The boss can be done with very trivial gearscore on a majority of the participants, likely 7-8k, it makes no difference whether you have 8k gearscore or 16k gearscore players shooting cannons or driving ships.

There should be a controlled window of 2 hours (during primetime) where the boss stays spawned and is available to kill, just like the other bosses which have worse loot in this patch.

Leviathan will be impossible to deny under the current conditions if the opposing force has to watch it 24 hours a day, for a majority of days out of the week.

If no change is made, Leviathan will essentially be a naval thunderwing titan.

There may be aversion from some players because the boss is not currently killed very often under the current timer and rules, however the rewards have not been improved to give soul crystals as the items are not in the game yet, which is part of why the boss becomes very desirable to attack.

View attachment 17934
No changes are going to be made to any bosses from a request in this thread.
If you want to look for changing any of the bosses make an independent thread to discuss it
 
As many others have expressed their concerns, the archeum situation is something that needs to be addressed.

When T3 Erenor gear came out, Archeage Unchained had 6 servers with hundreds of players and alts that could farm and feed archeum for all the sets and weapons that required it. Archeage Legacy had 3 servers and a lot of alts. Also, those servers had an exorbitant amount of already existing archeum in the economy. We only have 1 server and the amount of Erenor sets in here surpasses that of the retail versions. Each try for awakening to Erenor T3 costs hundreds of essences, and it's just an rng chance.

Exeloch and Sungold housing don't come until a later patch but there's something that could be done. Currently, the 4 castle zones have an empty area that isn't used for anything, not even in later patches, they used to be one of the 3 claimable lodestones back when castles were owned by guilds. They are empty space.

  • My suggestion is to add a custom housing zone to those areas, as they used to be back in the day when the other 2 lodestones turned into housing after a castle was claimed and increase the amount of materials you harvest from trees/braziers.
  • Boosting the amount of archeum you get from salvaging gear pieces should be considered too. For example, Serpentis armor pieces only give 2-4 crystals, make them give 1-2 essences, while weapons give 1-3 essences, make them give 4-5.
  • Regarding Starlight, similar changes can be done to Hereafter Rebellion necklace and Noryette accesories.
Adding back those housing zones would greatly increase pvp and activity, plus help alleviate the shortage of archeum that WILL be experienced.

I hope you can consider these changes.
Suggestion was denied already in discord.
Adding in housing here would have to get removed nearly right away as it causes unfixable problems with the patch that expands and introduces new systems to the housing in Whalesong, Aegis, Sungold and Exeloch.
On top of already having other issues it would create.

Most of previous auroria land was not used to Archeum tree or Regrade braziers. Adding it back likely still wouldn't and would be used by people just looking for land for housing.
 
"most" Land wasnt used for braziers or archeum before because it was plentiful and demand was relatively low. Back then you could just about sell moonpoints for a gold each. Moonpoints are now 65g+ which represents a significantly improved profit margin and reason enough for people to want to do them.

If it cant be achieved then fine. but *something* needs to be done to fix the issue.
 
Maybe we could adjust the braziers/trees giving
x3-4 times more of what it gives normally? It really requires adjustment to satisfy server needs, and there is no alternative for the lands deleted in auroria
 
Add the original 2 hour Leviathan despawn timer back and get rid of the custom nerfs/changes to the boss, revert leviathan to how it is supposed to function.

Currently the boss is permanently up once it appears on Wednesdays and only despawns with server maintenance.

The rewards of the boss are heavily buffed in this patch (6.5), it is the only source in the entire game of the Leviathan Soul Crystals (required for Elite Awakening Scrolls) and it also has chance (on a double loot rate server) to drop entire pieces of world boss tier gear (Vigilant Hermit's Set). This is all in addition to the full enoan design it drops every kill guaranteed.

There is currently no reason whatsoever for anyone to pull this boss during a time where PvP is likely because it can be done at an off-peak time with little interference.

Bosses which give out comparable if not worse overall loot are on 2-3 hour despawn timers and are only available to kill during primetime hours of the server activity.

This boss is also notably easier to kill than black dragon or garden anthalon as it does very little damage, and is not gear dependent, but boat dependent, which are much cheaper to finance than entire characters, the boat of one player provides the necessary equipment for four other players. The boss can be done with very trivial gearscore on a majority of the participants, likely 7-8k, it makes no difference whether you have 8k gearscore or 16k gearscore players shooting cannons or driving ships.

There should be a controlled window of 2 hours (during primetime) where the boss stays spawned and is available to kill, just like the other bosses which have worse loot in this patch.

Leviathan will be impossible to deny under the current conditions if the opposing force has to watch it 24 hours a day, for a majority of days out of the week.

If no change is made, Leviathan will essentially be a naval thunderwing titan.

There may be aversion from some players because the boss is not currently killed very often under the current timer and rules, however the rewards have not been improved to give soul crystals as the items are not in the game yet, which is part of why the boss becomes very desirable to attack.

View attachment 17934
Foreign concept but how about you contest the bosses yeah ? Rather than trying to use admin intervention to make the bosses short enough for you to throw bodies at them without having to play properly for 30 mins or an hour and then packing up shop and going home.

Actually frail. Just waiting for the "Lets halve bd duration" thread to come up next.
 
Suggestion was denied already in discord.
Adding in housing here would have to get removed nearly right away as it causes unfixable problems with the patch that expands and introduces new systems to the housing in Whalesong, Aegis, Sungold and Exeloch.
On top of already having other issues it would create.

Most of previous auroria land was not used to Archeum tree or Regrade braziers. Adding it back likely still wouldn't and would be used by people just looking for land for housing.
Considering all things you have denied and changes were made anyways is the reason why I wasn't asking for your opinion.

Despite that, housing wasn't my only suggestion. Read again about increasing yield from trees/braziers and salvaging dungeon gear.
 
Considering all things you have denied and changes were made anyways is the reason why I wasn't asking for your opinion.

Despite that, housing wasn't my only suggestion. Read again about increasing yield from trees/braziers and salvaging dungeon gear.
Doing something towards archeum and point generation has already been replied to that we are looking into options to do it.
 
I don't think we announced such. We didn't plan to change our custom rates for packs. Commerce will still affect your bonus the way it was before.
What about re-evaluating the trade pack rates on normal specialties? At current state almost every normal trade pack requires 11-12g worth of materials and yields total of 18-20g after you put in the time and labor to craft and deliver the pack. Why bother do normal packs if any purse out there yields the same s/labor ratio without requiring wagons, farming, processing, Land most important... With purses you can literally be homeless and earn more than carrying normal specialties.
 
Maybe we could adjust the braziers/trees giving
x3-4 times more of what it gives normally? It really requires adjustment to satisfy server needs, and there is no alternative for the lands deleted in auroria
Are you guys lazy? You can just do all the greater dungeons and get tons of archeum for a 5-10 min run. Keep in mind you can do up to 15-20 greater dungeons per 24 hours. It's literally one of the most efficient ways to farm archeum since it does not even require that much labor to do so. 10 base labor per 1.5-2.5 archeum crystals on average. That's mathematically even better than archeum trees ( since they yields primarity shards and dust ) and require a lot more than 10 labor per tree.

So having this in mind and then someone complain about trade packs being OK... where if you have the gear to farm purses = you have the gear to do greater dungeons --> You can earn thousands and thousands of gold for just few hours. So where commerce stands compared to that? Nowhere. As a returning player that have lost all of quest designs, marketplace designs i came back with no lands. I bought a treehouse off other player and that's all I have at the moment. With 1x treehouse planting space i can barely make any profit running packs because I have to spend hours on the plot to get enough materials for just 15 packs that worth 20g each. If i wasn't a returning player I would make that few hundred gold in 30mins or less instead of few hours.
 
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Are you guys lazy? You can just do all the greater dungeons and get tons of archeum for a 5-10 min run. Keep in mind you can do up to 15-20 greater dungeons per 24 hours. It's literally one of the most efficient ways to farm archeum since it does not even require that much labor to do so. 10 base labor per 1.5-2.5 archeum crystals on average. That's mathematically even better than archeum trees ( since they yields primarity shards and dust ) and require a lot more than 10 labor per tree.

So having this in mind and then someone complain about trade packs being OK... where if you have the gear to farm purses = you have the gear to do greater dungeons --> You can earn thousands and thousands of gold for just few hours. So where commerce stands compared to that? Nowhere. As a returning player that have lost all of quest designs, marketplace designs i came back with no lands. I bought a treehouse off other player and that's all I have at the moment. With 1x treehouse planting space i can barely make any profit running packs because I have to spend hours on the plot to get enough materials for just 15 packs that worth 20g each. If i wasn't a returning player I would make that few hundred gold in 30mins or less instead of few hours.
Not all the players have enough free time in the day to brainlessly grind greaters.

And buff commerce even more? You're ridiculous.
 
Not all the players have enough free time in the day to brainlessly grind greaters.

And buff commerce even more? You're ridiculous.
I am trying to find the custom update on this server regarding commerce. I can't find it but i noticed there is some significant buff when you craft packs. Some of the packs last night i found on the ground returned me more gold than my own packs :) I only have 80k commerce myself so not sure what the high prof. skill commerce custom buff is.

As far as for the people not having time... Yeah I got that. But then again if you guys do not have 45mins for 5 greater dungeons.. how would you find time to plant/gather trees and braziers? They consume even more time when you compare the yield of both dungeons/trees-braziers....
 
Dungeons wont even come close to supplying the stupid quantity of archeum the server will need for T3 erenor.
It will. Since dungeons were enough to supply the archeum on Live servers. People used to grind weeks/months to upgrade to T3 erenor. Should it be here expected to have a daily try for T3?

I do not support the idea of having to run dungeons for archeum. It's not fun. I would rather do trees myself too since it's more entertaining.
But dungeons are still by far one of the best source for archeum.
 
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It will. Since dungeons were enough to supply the archeum on Live servers. People used to grind weeks/months to upgrade to T3 erenor. Should it be here expected to have a daily try for T3?

I do not support the idea of having to run dungeons for archeum. It's not fun. I would rather do trees myself too since it's more entertaining.
But dungeons are still by far one of the best source for archeum.
Considering the current method of gaining archeum at most is running greater dungeons since land is incredibly rare, this doesn't even make sense.

It's like people posting up pictures of homeless camps and tents in America and saying "this is housing under socialism" without realizing they took a picture of housing in the current setup.
 
Are you guys lazy? You can just do all the greater dungeons and get tons of archeum for a 5-10 min run. Keep in mind you can do up to 15-20 greater dungeons per 24 hours. It's literally one of the most efficient ways to farm archeum since it does not even require that much labor to do so. 10 base labor per 1.5-2.5 archeum crystals on average. That's mathematically even better than archeum trees ( since they yields primarity shards and dust ) and require a lot more than 10 labor per tree.

So having this in mind and then someone complain about trade packs being OK... where if you have the gear to farm purses = you have the gear to do greater dungeons --> You can earn thousands and thousands of gold for just few hours. So where commerce stands compared to that? Nowhere. As a returning player that have lost all of quest designs, marketplace designs i came back with no lands. I bought a treehouse off other player and that's all I have at the moment. With 1x treehouse planting space i can barely make any profit running packs because I have to spend hours on the plot to get enough materials for just 15 packs that worth 20g each. If i wasn't a returning player I would make that few hundred gold in 30mins or less instead of few hours.
Honestly this feels like a troll read, you demand a commerce buff and call me lazy?
Good luck running those dungeons for thousands of gold. Please brag to us about how minimal gold you will earn and how much labor you will waste for nothing

It will. Since dungeons were enough to supply the archeum on Live servers. People used to grind weeks/months to upgrade to T3 erenor. Should it be here expected to have a daily try for T3?

I do not support the idea of having to run dungeons for archeum. It's not fun. I would rather do trees myself too since it's more entertaining.
But dungeons are still by far one of the best source for archeum.
You yourself can continue farming those dungeons, nobody needs to suffer because others "did it for months on live", nobody demands a daily try for t3 either, we simply demand a better solution because there has been no alternative given to the lands deleted in Auroria. Now to explain you what my post means, it requests a BOOST for current brazier/trees rates...
 
You yourself can continue farming those dungeons, nobody needs to suffer because others "did it for months on live", nobody demands a daily try for t3 either, we simply demand a better solution because there has been no alternative given to the lands deleted in Auroria. Now to explain you what my post means, it requests a BOOST for current brazier/trees rates...
I am giving you a solution for Archeum. I do not farm dungeons myself since I have 4.5k gs in a world where average of current active players is probably 15k. I do not have place in dungeons myself.
You are probably implying that the gold market value of archeum is too high. Yes there is - reason is because people are refusing to use the main source for Archeum ( dungeons) and supply is really low.
I do understand this is a problem yes. But to be fair the main issue is the increased land size. Maps are full with 28x28s and 44x44s and when there is no limitations of how many properties a character/account can posses results into lesser unique property owners which results into majority of the land to be unused which in itself prevents players to even get land given the fact of the cheap tax rates and tax increase exemptions.
 
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I am trying to find the custom update on this server regarding commerce. I can't find it but i noticed there is some significant buff when you craft packs. Some of the packs last night i found on the ground returned me more gold than my own packs :) I only have 80k commerce myself so not sure what the high prof. skill commerce custom buff is.

As far as for the people not having time... Yeah I got that. But then again if you guys do not have 45mins for 5 greater dungeons.. how would you find time to plant/gather trees and braziers? They consume even more time when you compare the yield of both dungeons/trees-braziers....
So, for trees and braziers, it should take you less than 45 min(if running the packs). If you have some Lord coins/territory tokens that you can spend, you can buy the trees/waters, that should take you about 5 mins.
 
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