LittleKiddo
Member
Any chance to consider adding "Radiant Hiram Infusion" ( bound ofc. ) in Vocation shop for the farmers. Thanks!
Wouldn't that make gear progression on the server faster by doubling the amount of Hiram Infusions that can be acquired by a player? I thought that faster gear progression would make a larger gear gap, which was what you wanted to avoid?Any chance to consider adding "Radiant Hiram Infusion" ( bound ofc. ) in Vocation shop for the farmers. Thanks!
No we won't be doing that.Any chance to consider adding "Radiant Hiram Infusion" ( bound ofc. ) in Vocation shop for the farmers. Thanks!
1st off no one said doubling.Wouldn't that make gear progression on the server faster by doubling the amount of Hiram Infusions that can be acquired by a player? I thought that faster gear progression would make a larger gear gap, which was what you wanted to avoid?
1 and 4. The amount of infusions you can get doing daily quests for infusions does not equal the amount of labor you can gain in a day. I've tried. So by adding another reliable source of infusions in Vocation badges (which they said no to, but that's beside the point), you are doubling the reliable ways to get infusions into your inventory. Grinding mobs doesn't count because that's RNG, doing quests and getting vocation badges is guaranteed so the number of methods is doubled.1st off no one said doubling.
2nd, it's a bit too late to think of how fast/slow overall progression is.
3rd : Most of the people anyone is chasing are in Erenor equipment. Hiram infusions does not do anything aside from allowing newer hiram user players to catch up faster to the already establisher high gs erenor users.
4th : Infusions isn't the only thing you need to spend - gold and labor are used too. It's not flat out 1:1 ratio whenever you obtain an infusion.
There is only 1 possible way to improve that accordingly. Character data - achievements account wide. For every 1000 gs achievement reached further you get lesser rewards ( that's in case they want to battle out the gaps with event rewards ). Newer players will get the most, advanced players will barely get anything ( since it comes down to needs after all ). Changing rates could help too - but isn't efficient for already existing worlds.To be honest, we just need to wait until the confirmation of improving Hiram rates and rewards for newer players before making suggestions regarding infusions. They've already said they're looking into it and until we know what's coming out of it
Just need to make lower Hiram tiers less XP to upgrade. End-game tiers will stay same so everyone will hit a certain threshold much faster, able to farm on their own and compete in PVP to an extent.There is only 1 possible way to improve that accordingly. Character data - achievements account wide. For every 1000 gs achievement reached further you get lesser rewards ( that's in case they want to battle out the gaps with event rewards ). Newer players will get the most, advanced players will barely get anything ( since it comes down to needs after all ). Changing rates could help too - but isn't efficient for already existing worlds.
Whatever. Move onJust need to make lower Hiram tiers less XP to upgrade. End-game tiers will stay same so everyone will hit a certain threshold much faster, able to farm on their own and compete in PVP to an extent.
ofc you won't comment on other topics, myself and others have regularly pointed out that every time you make a suggestion it contradicts your intent, then you flip-flop the entire time. You're not looking at anything from "all angles", you're ignoring your previous angle every time you post.
Hiram fits sand park. This game isn't a sandbox as it may have been advertised, it's a sand park.
Ok to be fair I put some thought into all of this and it does make sense to create an alternative way to farm Archeum. Current dungeons method is only doable if you have invested in Hiram grinding first solely because Hiram is superior vs delphinad/ayanad in time/resource investment. So if there is someone that wants to farm materials for Erenor without being invested into Hiram can't do so.You aren't giving a solution to anything, obviously everyone knows we can do dungeons, why should we be able to only grind archeum from dungeons while the main income of archeum was from Auroria? And even though you haven't cleared a single dungeon on this server, you're fully convinced that clearing dungeons is a great way to "fix things"? Honestly, i'm just suprised by how narrow minded you are
Find a way to give this to everyone who doesn't have it regardless of when they made their account or how long they haven't played, otherwise you're creating a completely counterproductive situation where newer/low GS players who have actually played the game for a while already and are invested in the server/community will find themselves having worse gear than someone who joins a day after the patch.
- Support Pack:
- Hiram Equipment changed from Celestial Hiram Guardian (T1) to Divine Radiant Hiram (T2)
- 2 Auto-loot Stones added (7 days)
- Return Pack:
- Hiram Equipment changed from Celestial Hiram Guardian (T1) to Celestial Radiant Hiram (T2)
- 2 Auto-loot Stones added (7 days)
If they have already been playing for a while then they would have better gear. Or they are not investing into it. Which the improvement doesn't matter as majority of players only continue to scrap the support pack for equipment with correct synthesis affects for the pack.Find a way to give this to everyone who doesn't have it regardless of when they made their account or how long they haven't played, otherwise you're creating a completely counterproductive situation where newer/low GS players who have actually played the game for a while already and are invested in the server/community will find themselves having worse gear than someone who joins a day after the patch.
Server was already in this situation a few times (remember the infamous "just request account deletion and make a new account for the support pack" advice?) and it always ended up in a significant portion of said players leaving.
Can you please explain what the point of creating this backwards gear gap actually is? What is the significant difference between giving a Hiram set to a casual low GS player who's played this game for a few months, and someone who's going to join in 2 days (and likely leave as soon as they understand the endgame situation), that you will give it to the latter but categorically deny giving it to the former?If they have already been playing for a while then they would have better gear. Or they are not investing into it. Which the improvement doesn't matter as majority of players only continue to scrap the support pack for equipment with correct synthesis affects for the pack.
Support pack is only claimable once and stays only claimable once.
So the point is in preserving and/or widening the gear gap just for the sake of it?Nothing is about money and its it is quite simple. You only get to claim the support pack once.
Claiming it before over people means you already have an advantage over them. You're not going to then get the support pack a second time
Very well said.Find a way to give this to everyone who doesn't have it regardless of when they made their account or how long they haven't played, otherwise you're creating a completely counterproductive situation where newer/low GS players who have actually played the game for a while already and are invested in the server/community will find themselves having worse gear than someone who joins a day after the patch.
Server was already in this situation a few times (remember the infamous "just request account deletion and make a new account for the support pack" advice?) and it always ended up in a significant portion of said players leaving.
I know a good amount of east players that just started and will be stuck in celestial 1 from the older pack. Would you tell them to just delete the account and start over again?If they have already been playing for a while then they would have better gear. Or they are not investing into it. Which the improvement doesn't matter as majority of players only continue to scrap the support pack for equipment with correct synthesis affects for the pack.
Support pack is only claimable once and stays only claimable once.